ASOBI COIN — Distributed secondary market digital content trade


The demand for digital content is constantly increasing. Individuals are progressively purchasing digital books, music and motion pictures. A reasonable proof of this is the developing computerized showcase in Japan, which is 67.9 of the world substance advertise. In 2016, its development was 5.7 percent, and its volume expanded to 8.4 trillion yen. As per insights, the yearly development of interest for the results of the gaming business is 100 percent, the video content is 96.2%, for music and sound records – 65.4 percent, on pictures and content documents 7.3%.

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